This author has not provided any additional notes regarding file permissions
- Permissions and credits
-
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
File credits
This author has not credited anyone else in this fileDonation Points system
This mod is not opted-in to receive Donation PointsSupreme Commander 2 Developer(s) Gas Powered Games
Virtual Programming (Mac)Publisher(s) Square Enix Designer(s) Chris Taylor Platform(s) Microsoft Windows, Xbox 360, Mac OS X Release Microsoft WindowsXbox 360 - NA: March 16, 2010[2]
- EU: March 19, 2010[1]
Genre(s) Real-time strategy Mode(s) Single-player, multiplayer Supreme Commander 2 is a real-time strategy (RTS) video game developed by Gas Powered Games and published by Square Enix.[3][4][5] It is a sequel to Supreme Commander. A Windows-only demo was initially released via Steam on February 24, 2010, with the full game released on March 2, 2010.A Mac OS X version of Supreme Commander 2 was announced by Mac games publisher Virtual Programming in May 2010.[6] They released the Mac OS X version of the game on September 24, 2010[7] and released the Infinite War Battle Pack for Mac OS X in January 2011.[8]Gameplay[edit]
In both the skirmish and multiplayer modes, players start out with an Armored Command Unit (ACU), which is a large, powerful, construction-capable unit, as their avatar on the battlefield. They build mass extractors and power generators, which produce mass and energy, along with research facilities that produce research points faster. Players can also build land, air, and sea factories that produce land, air, and sea units, respectively. Players may also build add-on structures, expanding the capabilities of existing factories. Some buildings and units are more advanced than others and as players' bases and research levels expand, so does the quality of their units. Research points can be spent on faction-specific tech trees to add bonuses, abilities and upgrades, and to unlock more-advanced units and buildings. The final result of this development is the unlocking of experimental units, which are large, research-unlocked units and buildings with significantly more power than other units and buildings. Experimental units can be produced from experimental gantries (buildings with the sole purpose of building experimental units) or built by engineers. The ultimate aim of the game is to destroy the opponents' ACUs.In the heavily-scripted campaign mode, the player is provided with a base at the start of the game, and faces an already-established opponent. In order to finish the level, the player has to complete certain objectives, for example 'destroy the enemy's experimental unit'. As the campaign progresses, the player is able to unlock a wider range of units, the missions become more challenging, and the enemy grows stronger.In an interview with MacGamer, an online magazine dedicated to gaming on Mac PCs, game designer Chris Taylor had this to say about Supreme Commander 2 and its spiritual link to his previous Total Annihilation series: 'I think they are indeed the spiritual successors, because of the way I approach RTS Real-time strategy design. I don’t like a lot of rules, and I like big, open worlds. Some might say the economy systems play a role in that, but I think it goes much deeper than that. I think many folks will see our upcoming Kings and Castles game as a continuing extension of those previous RTS titles.' [9]The game is AMD Eyefinity validated.[10]Plot[edit]
The story starts with the newly elected President's assassination, causing the breakup of the coalition formed during the expansion of the first game.The first campaign (dedicated to the UEF or United Earth Federation) follows Dominic Maddox, a UEF officer who is married to an Illuminate. Maddox fights off a rogue Cybran who is later revealed to be William Gauge until the UEF Commander he serves declared that all Illuminate are terrorists and orders him on a mission to 'round up' the Illuminate from his home city. Maddox refuses, goes rogue, and decides to go on his own campaign to remove his old commanding officer from power. Immediately following the defeat of the UEF Commander, he discovers a portal that leads to Seraphim VII, unlocking the second campaign.The second campaign (dedicated to the Illuminate) follows Commander Thalia Kael as she fights under the commands of a group known as the Royal Guardians to 'restore the Illuminate to their former glory' before turning against her former comrades and realizing her mistake and unwittingly aiding Gauge's plans.The Cybran campaign follows Ivan Brackman (an experimental genetic compositeclone of Dr. Brackman and Elite Commander Dostya), an old roommate of Maddox, who fights under the direction of Dr. Brackman (whom Ivan refers to as 'father' while attempting to help his friends) against Gauge and his allies.The final battle takes place on the surface of an ancient planetary terraformer called Shiva Prime. After the battle, Ivan comes to a realisation about Shiva Prime and does not conform to his father's will.Demo[edit]
On February 24, 2010, a demo of Supreme Commander 2 was released on the Steam digital distribution service. The demo includes two tutorial levels and two campaign levels all played as the UEF faction, but does not include skirmish or multiplayer modes. The single player includes two missions, which were picked to show the more advanced portion of the game.[11]Reception[edit]
Reception Aggregate scores Aggregator Score GameRankings (PC) 77.33%[12]
(X360) 76.50%[13]Metacritic (PC) 77/100[14]
(X360) 75/100[15]Review scores Publication Score Eurogamer 8/10[18] IGN 8.4/10 (PC)[16]
8.3/10 (X360)[17]PC Gamer (UK) 87/100[19] On initial release, the game received mixed critical reception. While many critics praised the game as a standalone title, it was generally perceived to be a simplified version of the original game. Alec Meer, reviewing for Eurogamer, predicted that the game would 'leave much of its intended fanbase cold,'[18] and Tom Francis, writing for PC Gamer UK, later summarized Supreme Commander 2 as 'a game that solved the accessibility issues of the first game, bought primarily by people who didn’t want them solved.'[20] On Metacritic, which aggregates a wide range of reviews and assigns an average score, the game received 77 out of 100 based on 54 reviews.[14]After release, the game received several major updates and changes. For example, one update released in October 2010 reworked the way construction was paid for, as described above. The changes were widely praised and the game was considered by critics to have been improved since release. For example, Tom Francis, who gave the game a score of 85 out of 100 on release, said in October 2010 that had he been reviewing it in October 2010, he would have given it a 90.[19] PC Gamer UK named Supreme Commander 2 their 2010 'Co-op Game Of The Year'.[20]References[edit]
- ^ abPurchese, Robert (January 26, 2010). 'Supreme Commander 2 here in March'. Eurogamer. Retrieved January 27, 2010.
- ^ abHaynes, Jeff (November 19, 2009). 'Supreme Commander 2 Dated'. IGN. Retrieved November 20, 2009.
- ^'Supreme Commander 2 Announced'. BluesNews. November 12, 2008. Retrieved November 14, 2008.
- ^Goldstein, Maarten (November 12, 2008). 'Square Enix to Publish Supreme Commander 2, Looks To Expand Product Lineup'. Shacknews. Archived from the original on April 16, 2012. Retrieved November 12, 2008.
- ^'Supreme Commander 2 Announced'. GamesIndustry.biz. November 12, 2008. Retrieved November 14, 2008.
- ^'Virtual Programming Announces Supreme Commander 2'. MacGamer. May 7, 2010. Retrieved June 23, 2010.
- ^'Supreme Commander 2 Released, and it Comes With a Contest!'. MacGamer. September 24, 2010. Retrieved November 30, 2010.
- ^'Virtual Programming Ships SC2: Infinite War'. The Mac Observer. January 18, 2011. Retrieved January 19, 2011.
- ^'Deliver2Mac: Home - features'. Macgamer.com. Retrieved August 21, 2014.
- ^'AMD Eyefinity Validated and Ready Software'.
- ^Clarke, Robert ApertureGamesArchived March 2, 2010, at the Wayback Machine
- ^'Supreme Commander 2 for PC'. GameRankings. CBS Interactive. Retrieved March 29, 2015.
- ^'Supreme Commander 2 for Xbox 360'. GameRankings. CBS Interactive. Retrieved March 29, 2015.
- ^ ab'Supreme Commander 2 for PC reviews'. Metacritic. CBS Interactive. Retrieved March 29, 2015.
- ^'Supreme Commander 2 for Xbox 360 reviews'. Metacritic. CBS Interactive. Retrieved March 29, 2015.
- ^Onyett, Charles (March 3, 2010). 'Supreme Commander 2 Review (PC)'. IGN. p. 2. Retrieved January 31, 2016.
- ^Onyeet, Charles (March 22, 2010). 'Supreme Commander 2 Review (X360)'. IGN. p. 2. Retrieved January 31, 2016.
- ^ abMeer, Alec. 'Supreme Commander 2 PC Review'. Eurogamer. Retrieved January 1, 2011.
- ^ ab'PC Gamer UK Podcast 45'. PC Gamer UK. October 20, 2010. Retrieved January 1, 2011.
- ^ abFrancis, Tom. 'Supreme Commander 2 – PC Gamer UK's Co-op Game Of The Year'. PC Gamer UK. Retrieved January 1, 2011.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Supreme_Commander_2&oldid=866095048' - Permissions and credits
-
Supreme Commander 2 Map Pack
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
File credits
This author has not credited anyone else in this fileDonation Points system
This mod is not opted-in to receive Donation PointsStrategy Guide/Walkthrough/FAQ AdvertisementCheat CodesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'game.pref' file in the current user's directory. For example, in Windows XP it is 'Local SettingsApplication DataGas Powered GamesSupremeCommander2'. Add the following strings above the 'profile = {' string:- debug = {
- enable_debug_facilities = true}
Save the file, and start the game. Create a new character profile, and begin a new mission. This will not work on saves before the change. While playing the game, enter one of the following codes to toggle the corresponding cheat function. Note: The opposing A.I. will be affected by the cheats.Result Cheat Code Set Mass, Energy, Storage to 10,000 [Ctrl] + [Alt] + B Units invulnerable to weapon fire [Alt] + N All research [Ctrl] + [Shift] + R Toggle fog of war [Ctrl] + [Alt] + Z Spawn unit [Alt] + [F2] Selected unit is destroyed [Ctrl] + K Teleport selected unit [Alt] + T Copy selected unit or structure [Ctrl] + [Shift] + C Paste copied entity [Ctrl] + [Shift] + V Rename selected unit [Ctrl] + N Change to enemy perspective [Alt] + Left Mouse Button Shut down enemy AI for rest of match [Alt] + A Delete all selected items [Alt] + [Delete] Display 'Create Unit Interface' and create selected unit at pointer [Alt] + [F2] Display the console window for command line cheat input Z Successfully complete the indicated task to complete the corresponding objective:- Cache and Carry: In Mission 3, collect all of the Technology Caches.
- Great Escapist: In Mission 2, complete the operation without a unit being captured by the enemy.
- Master of Pawns: In Mission 6, win the operation without the aid of any Experimentals.
- Master of the Deep: In Mission 5, build a Kraken Experimental Submarine.
- Master Thief: In Mission 2, capture a Rogue Engineer.
- Research Savant: In Mission 6, complete all available research.
- Sultan of Soul: In Mission 4, build at least four Soul Ripper Experimentals.
- Survival Expert: In Mission 1, survive Gauge's onslaught after the download completes.
Successfully complete the indicated task to complete the corresponding objective:- A Czar is Born: In Mission 6, build your first Darkenoid.
- Agent Provocateur: In Mission 3, capture all of the Security Stations.
- Blockhead: In Mission 1, prevent the blockade from taking more than 25% damage.
- Bot Lord: In Mission 6, complete the operation with an army made up entirely of Assault Bots. Note: You cannot build any other type of units.
- Experimental Fanatic: In Mission 4, build at least eight Experimental units.
- Master Tactician: In Mission 2, complete the operation by constructing fewer than 30 mobile units.
- Not the Bees!: In Mission 3, take out the enemy air defenses.
- Pro Anti-Air: In Mission 3, take out the prison's defensive structures.
Successfully complete the indicated task to complete the corresponding objective:- Brutal Conqueror: In Mission 4, defeat Coleman without the aid of the Fatboys.
- Economic Opportunist: In Mission 2, build at least two Mass Extractors in enemy territory.
- Experimenter: In Mission 5, build at least four Experimental units.
- Master of the Seas: In Mission 3, build an Atlantis II Experimental Aircraft Carrier.
- None Shall Pass!: In Mission 6, prevent any enemy King Kriptors from crossing the main fortress bridge.
- Nuke King: In Mission 6, launch your first nuke.
- Survivor: In Mission 1, survive the initial wave of Cybran attackers without losing any units.
Capture an enemy Engineer to get all their technology, including experimentations. Note: Their appearance will not change.Steam achievementsSuccessfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.- A Winner is You: Successfully complete all three campaigns 'Normal' difficulty.
- Alarming: Successfully complete the 'Lethal Weapons' operation.
- Animal Magnetism: Successfully complete the 'The Great Leap Forward' operation.
- Barge Ahead: Successfully complete the 'Delta Force' operation.
- Bot Lord: Successfully complete 'prime time' with an army made up entirely of assault bots.
- Bugs in the System: Successfully complete the 'The Trouble With Technology' operation.
- Cakewalk: Win a skirmish match against any AI opponent.
- Class Reunion: Successfully complete the 'Gatekeeper' operation.
- Committed Relationship: Play 25 skirmish matches with one faction.
- Communication Breakdown: Successfully complete the 'Prime Target' operation.
- Completist: Successfully complete all hidden campaign objectives.
- Dating: Play 10 skirmish matches with one faction.
- Deep Freeze: Successfully complete the 'Strike While Cold' operation.
- Downloading: Successfully complete the 'Fact Finder' operation.
- Easy Going: Successfully complete all three campaigns on 'Easy' difficulty.
- Fatboy Parade: Successfully complete the 'Titans of Industry' operation.
- Friends: Win a co-op match vs AI.
- Good Friends: Win 10 co-op matches vs AI.
- Good Game: Win a skirmish match against all AI opponents.
- Gorged: Successfully complete the 'Cliff Diving' operation.
- Hole in the Ground: Successfully complete the 'Steamed' operation.
- Internet Commander: Win an online match.
- Knows it All: Successfully complete all primary and secondary campaign objectives.
- Luddite: Win a skirmish match without building any Experimentals.
- Masster: Extract 1,000,000 mass.
- Master Builder: Build 10,000 units.
- Nuclear Strike: Successfully complete the 'Factions or Family Plan' operation.
- Prison Break: Successfully complete the 'Back on the Chain Gang' operation.
- Ranker: Win a Ranked online match.
- Replayer: Improve your score on any operation.
- Reunited: Successfully complete the 'Prime Time' operation.
- Rodgers is Relieved: Successfully complete the 'End of an Alliance' operation.
- Rushin' Front: Win a skirmish match in less than five minutes.
- Sampling: Win a skirmish match with each faction.
- Score Hoarder: Get a Successfully complete campaign score over 150,000.
- Second Target: Successfully complete the 'Off Base' operation.
- Sharp Shooter: Destroy 10,000 units.
- Sightseer: Win a skirmish match on every multiplayer map.
- Start Here: Successfully complete both parts of the tutorial.
- Supreme Online Commander: Win 25 Ranked online matches.
- Supremest Commander: Successfully complete all three campaigns on 'Hard' difficulty.
- Survivalist: Survive multiple waves after the download completes in 'Fact Finder'.
- Survivor: Don't lose any units during the first attack in 'prime target'.
- Terra Firma: Successfully complete the 'The Final Countdown' operation.
- Time Cruncher: Play the game for over 24 hours in total.
- To the Vict..: Win 25 skirmish matches.
- Well Stocked: Successfully complete the 'Surface Tension' operation.
AdvertisementCybran hidden campaign objectivesSuccessfully complete the indicated task to complete the corresponding objective:- Cache and Carry: In Mission 3, collect all of the Technology Caches.
- Great Escapist: In Mission 2, complete the operation without a unit being captured by the enemy.
- Master of Pawns: In Mission 6, win the operation without the aid of any Experimentals.
- Master of the Deep: In Mission 5, build a Kraken Experimental Submarine.
- Master Thief: In Mission 2, capture a Rogue Engineer.
- Research Savant: In Mission 6, complete all available research.
- Sultan of Soul: In Mission 4, build at least four Soul Ripper Experimentals.
- Survival Expert: In Mission 1, survive Gauge's onslaught after the download completes.
Successfully complete the indicated task to complete the corresponding objective:- A Czar is Born: In Mission 6, build your first Darkenoid.
- Agent Provocateur: In Mission 3, capture all of the Security Stations.
- Blockhead: In Mission 1, prevent the blockade from taking more than 25% damage.
- Bot Lord: In Mission 6, complete the operation with an army made up entirely of Assault Bots. Note: You cannot build any other type of units.
- Experimental Fanatic: In Mission 4, build at least eight Experimental units.
- Master Tactician: In Mission 2, complete the operation by constructing fewer than 30 mobile units.
- Not the Bees!: In Mission 3, take out the enemy air defenses.
- Pro Anti-Air: In Mission 3, take out the prison's defensive structures.
Successfully complete the indicated task to complete the corresponding objective:- Brutal Conqueror: In Mission 4, defeat Coleman without the aid of the Fatboys.
- Economic Opportunist: In Mission 2, build at least two Mass Extractors in enemy territory.
- Experimenter: In Mission 5, build at least four Experimental units.
- Master of the Seas: In Mission 3, build an Atlantis II Experimental Aircraft Carrier.
- None Shall Pass!: In Mission 6, prevent any enemy King Kriptors from crossing the main fortress bridge.
- Nuke King: In Mission 6, launch your first nuke.
- Survivor: In Mission 1, survive the initial wave of Cybran attackers without losing any units.
Capture an enemy Engineer to get all their technology, including experimentations. Note: Download game soul calibur. Their appearance will not change.AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:- Start Here (10 points): Complete both parts of the tutorial.
- Easy Going (25 points): Complete all three campaigns on 'Easy' difficulty.
- A Winner is You (75 points): Complete all three campaigns 'Normal' difficulty.
- Supremest Commander (100 points): Complete all three campaigns on 'Hard' difficulty.
- Knows it All (25 points): Complete all primary and secondary campaign objectives.
- Completist (25 points): Complete all hidden campaign objectives.
- Score Hoarder (50 points): Get a complete campaign score over 150,000.
- Replayer (5 points): Improve your score on any operation.
- Cakewalk (5 points): Win a skirmish or online match against any AI opponent.
- Good Game (20 points): Win a skirmish or online match against all AI opponents.
- Luddite (10 points): Win a skirmish or online match without building any Experimentals.
- To the Victor.. (25 points): Win 25 skirmish or online matches.
- Rushin' Front (10 points): Win a skirmish or online match in less than five minutes.
- Sampling (10 points): Win a skirmish or online match with each faction.
- Dating (15 points): Play 10 skirmish or online matches with one faction.
- Committed Relationship (25 points): Play 25 skirmish or online matches with one faction.
- Sightseer (20 points): Win a skirmish or online match on every multiplayer map.
- Sharp Shooter (25 points): Destroy 10,000 units.
- Masster (25 points): Extract 1,000,000 mass.
- Master Builder (25 points): Build 10,000 units.
- Time Cruncher (50 points): Play the game for over 24 hours in total.
- Internet Commander (10 points): Win an online match.
- Friends (10 points): Win a co-op match vs AI.
- Ranker (10 points): Win a Ranked Match.
- Supreme Online Commander (50 points): Win 25 Ranked Matches.
- Good Friends (20 points): Win 10 co-op matches vs AI.
Additionally, there are 21 secret achievements:- Communication Breakdown (10 points): Complete the 'Prime Target' operation.
- Second Target (10 points): Complete the 'Off Base' operation.
- Deep Freeze (10 points): Complete the 'Strike While Cold' operation.
- Fatboy Parade (15 points): Complete the 'Titans of Industry' operation.
- Nuclear Strike (15 points): Complete the 'Factions or Family Plan' operation.
- Rodgers is Relievedis (25 points): Complete the 'End of an Alliance' operation.
- Barge Ahead (10 points): Complete the 'Delta Force' operationthe .
- Alarming (10 points): Complete the 'Lethal Weapons' operation.
- Prison Break (15 points): Complete the 'Back on the Chain Gang' operation.
- Hole in the Ground (15 points): Complete the 'Steamed' operation.
- Gorged (20 points): Complete the 'Cliff Diving' operation.
- Reunited (25 points): Complete the 'Prime Time' operation.
- Downloading (10 points): Complete the 'Fact Finder' operation.
- Bugs in the Systemthe (20 points): Complete the 'The Trouble With Technology' operation.
- Animal Magnetism (10 points): Complete the 'The Great Leap Forward' operation.
- Class Reunion (20 points): Complete the 'Gatekeeper' operation.
- Well Stocked (15 points): Complete the 'Surface Tension' operation.
- Terra Firma (25 points): Complete the 'The Final Countdown' operation.
- Survivor (10 points): Don't lose any units during the first attack in 'Prime Target'.
- Bot Lord (15 points): Complete 'Prime Time' with an army made up entirely of Assault Bots.
- Survivalist (15 points): Survive multiple waves after the download completes in 'Fact Finder'.