There are lots of survival games, but there are also lots of games which could be survival games with the right mods installed. Over the course of Survival Week we’ll highlight a few of those games and i) write a diary of our experience playing with it ii) explain how to do it yourself.
http://www.gamesas.com/topic/1426518-rel-wet-and-cold/
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Overview:
Dynamic wet and cold related effects. All features related to the visual effects apply to all actors unless otherwise stated. Some features require http://skse.silverlock.org/ to function. Easy to follow installation instructions for SKSE can be found http://static.skyrim.nexusmods.com/mods/images/27563-1-1356906123.jpg or http://www.youtube.com/watch?v=xTGnQIiNVqA.
Water dynamically drips from body parts during rain and after swimming. Drips from the rain will stop if you or an actor are under some sort of ledge or cover and sound effects will play after swimming.
Rain Blind:
Rain drops will blind you periodically while looking up.
Go Home:
Civilian NPCs will return to their homes once it starts raining. advlts will walk briskly. Children will run. Argonians, beggars and working class NPCs will remain outdoors. If an NPC doesn't live nearby he/she will go to the inn.
Rain Gear: [SKSE]
All NPCs except Argonians and beggars will equip hoods during rain if their slots are free. After the rain stops they will not remove them immediately. Instead each NPC will unequip their hoods at random times over the next few minutes. If Rain Gear is enabled for followers and you'd like an individual follower to opt out, create a 'Wet Snowberry' at a cooking pot from regular snowberries and give one to that follower.
Cold Breaths:
Breathe out visible moisture from the nose and mouth in frigid regions (snowy/coastal) and less visible moisture in the tundra/marsh regions at night. Breaths from the nose appear in steady intervals while breaths from the mouth become visible while talking (NPCs only), running, sprinting or fighting. Creatures currently supported: giants, horses, dogs, wolves, bears, (Vale) sabrecats, falmer, werewolves, trolls, dragons, cows and hagravens. Breaths will not appear if the actor is close to a heat source or if the actor is a vampire.
Snowy:
Snow will accumulate on hair and armor during a blizzard. This effect will also appear over the whole body after swimming in a cold region. However, creatures will not get snowy unless dead and moving near a heat source will cause the snow to melt away--even on dead bodies.
Strong Winds:
If caught in a blizzard (weather classification: snowy and wind speed &--#62; 0.5) you and all nearby NPCs will receive a 15% reduction in movement speed. Wind sound volume has also been increased during a blizzard and in mountainous regions.
Blizzard Blind:
Snow will blind you periodically during a blizzard. Keep your face down to avoid. This feature is disabled by default for the player. NPCs are blinded making it more difficult for them to detect targets.
Go Home:
Most civilian NPCs will walk briskly to their homes when a blizzard starts. If an NPC doesn't live nearby he/she will go to the inn.
Cold Gear: [SKSE]
All NPCs except beggars will equip fur hoods and gloves in cold regions if their slots are free. Due to their incredible resistance to the cold, Nords are more likely to equip their Cold Gear at night. NPCs will auto unequip WIC fur cloaks while sitting and reequip after standing up. This is to prevent the horrible clipping that was hurting my eyes. Note: Using a crafting station is sometimes considered 'sitting' by the game. If Cold Gear is enabled for followers and you'd like an individual follower to opt out, create a 'Cold Snowberry' at a cooking pot from regular snowberries and give one to that follower.
Survival Items: [SKSE]
All NPCs except followers will have backpacks equipped while traveling outside of villages and cities. Couriers will have backpacks equipped regardless of location. Fur backpacks are more likely to be equipped in the colder regions than leather backpacks. Leather backpacks will auto-adjust to fur cloaks to prevent clipping upon unequipping/equipping a bag. This feature will not work on NPCs with fur cloaks distributed through leveled lists.
More info and download at the link: http://skyrim.nexusmods.com/mods/27563
http://static.skyrim.nexusmods.com/mods/images/27563-1-1355300844.gif
http://static.skyrim.nexusmods.com/mods/images/27563-4-1355300845.gif
http://static.skyrim.nexusmods.com/mods/images/27563-2-1355300845.gif
http://static.skyrim.nexusmods.com/mods/images/27563-5-1355300845.gif
http://static.skyrim.nexusmods.com/mods/images/27563-3-1355300845.gif
Overview:
Dynamic wet and cold related effects. All features related to the visual effects apply to all actors unless otherwise stated. Some features require http://skse.silverlock.org/ to function. Easy to follow installation instructions for SKSE can be found http://static.skyrim.nexusmods.com/mods/images/27563-1-1356906123.jpg or http://www.youtube.com/watch?v=xTGnQIiNVqA.
- Enable/disable features for the player and actors from your magic 'Wet and Cold Icicle'. You can also place it anywhere for decoration. This not a quest item so if you lose it you can craft a new one at a smelter with 1 ice wraith teeth.
- If SkyUI 3.0+ and SKSE 1.6.6+ are installed you will not be given the icicle automatically. Instead you will have access to the options through the MCM.
Water dynamically drips from body parts during rain and after swimming. Drips from the rain will stop if you or an actor are under some sort of ledge or cover and sound effects will play after swimming.
Rain Blind:
Rain drops will blind you periodically while looking up.
Go Home:
Civilian NPCs will return to their homes once it starts raining. advlts will walk briskly. Children will run. Argonians, beggars and working class NPCs will remain outdoors. If an NPC doesn't live nearby he/she will go to the inn.
Rain Gear: [SKSE]
All NPCs except Argonians and beggars will equip hoods during rain if their slots are free. After the rain stops they will not remove them immediately. Instead each NPC will unequip their hoods at random times over the next few minutes. If Rain Gear is enabled for followers and you'd like an individual follower to opt out, create a 'Wet Snowberry' at a cooking pot from regular snowberries and give one to that follower.
Cold Breaths:
Breathe out visible moisture from the nose and mouth in frigid regions (snowy/coastal) and less visible moisture in the tundra/marsh regions at night. Breaths from the nose appear in steady intervals while breaths from the mouth become visible while talking (NPCs only), running, sprinting or fighting. Creatures currently supported: giants, horses, dogs, wolves, bears, (Vale) sabrecats, falmer, werewolves, trolls, dragons, cows and hagravens. Breaths will not appear if the actor is close to a heat source or if the actor is a vampire.
Snowy:
Snow will accumulate on hair and armor during a blizzard. This effect will also appear over the whole body after swimming in a cold region. However, creatures will not get snowy unless dead and moving near a heat source will cause the snow to melt away--even on dead bodies.
Strong Winds:
If caught in a blizzard (weather classification: snowy and wind speed &--#62; 0.5) you and all nearby NPCs will receive a 15% reduction in movement speed. Wind sound volume has also been increased during a blizzard and in mountainous regions.
Blizzard Blind:
Snow will blind you periodically during a blizzard. Keep your face down to avoid. This feature is disabled by default for the player. NPCs are blinded making it more difficult for them to detect targets.
Go Home:
Cold Gear: [SKSE]
All NPCs except beggars will equip fur hoods and gloves in cold regions if their slots are free. Due to their incredible resistance to the cold, Nords are more likely to equip their Cold Gear at night. NPCs will auto unequip WIC fur cloaks while sitting and reequip after standing up. This is to prevent the horrible clipping that was hurting my eyes. Note: Using a crafting station is sometimes considered 'sitting' by the game. If Cold Gear is enabled for followers and you'd like an individual follower to opt out, create a 'Cold Snowberry' at a cooking pot from regular snowberries and give one to that follower.
Survival Items: [SKSE]
All NPCs except followers will have backpacks equipped while traveling outside of villages and cities. Couriers will have backpacks equipped regardless of location. Fur backpacks are more likely to be equipped in the colder regions than leather backpacks. Leather backpacks will auto-adjust to fur cloaks to prevent clipping upon unequipping/equipping a bag. This feature will not work on NPCs with fur cloaks distributed through leveled lists.
More info and download at the link: http://skyrim.nexusmods.com/mods/27563
You may have already read my Skyrim survival diary and if not, why not? It sees me struggling to ward off frostbite with wine and adopting the game’s most lovable dog just to keep my feet warm. If you want to plod through the winter wastelands of Skyrim‘s Tamriel with the same ‘survival mode’ in mind yourself, these are the mods you’ll want to add. Most of them come from a single source, the Nexus modding community. Before you grab them, it is best to have their Nexus Mod Manager installed, as well as something called SKSE. (You will also have to register to join the Nexus community to download these files). Getting all this architecture in place is a minor frustration compared to the improvements you’ll see in the end. It will be worth it when you find yourself freezing to death under a rocky outcrop with no wood to start a fire.
Actually, that sounds awful.
This is THE survival mod for Skyrim. If you only get one mod from this list, get Frostfall. It is a detailed bundle of survival mechanics centred around staving off hypothermia. It is one of those rare mods that is so deftly woven into the game it makes you wonder why it wasn’t included right out of the box. In fact, it is so universally admired by Elder Scrolls fans, you’ve probably already got it.
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Frostfall adds a simple ‘exposure’ meter and random bouts of bad weather, like blizzards. In heavy snow you will get cold very fast, penalising you with lower stamina and health regeneration. Some parts of the map will be colder than others (the mountain of High Hrothgar and the Northern Coast are devastatingly freezing) but even in Skyrim’s milder climates the cold still bites when it rains. Rain will make you wet, causing the cold to gnaw away at you even faster. Falling into icy water leads to a crazy Bear Grylls style scramble to get a fire going, as the cold starts to sap you of all energy.
Freezing to death is a perpetual threat. The only way to avoid it is to use Frostfall’s camping and survival skills to harvest firewood, craft fires, and cook hot soups to eat in your hastily-made fur tent. The constant dread of exposure adds so much to the game, it is embarrassing to think back on the time you played without it. It is easy to relearn your love of Skyrim’s world when stumbling across one of its isolated inns complete with roaring fire can actually save your life.
This is partly an aesthetic mod but some features add a little bit extra to that sense of a harsh and freezing wilderness. Wet and Cold adds visual effects like steamy breath from people and creatures when outside, or snow that settles on all characters’ body (and melts away when they’re close to a fire or other heat source). But it also has a few more meaty tricks. When travelling in a severe rainstorm or a blizzard, the player’s vision will become blurry, making it even harder to see enemies or landmarks in the distance. Taking shelter or keeping your head down will stave off the effect. Meanwhile, strong winds will cause a 15% reduction in movement speed. This combined with Frostfall makes getting caught in a snowstorm an actual problem, instead of being a simple atmospheric detail as in vanilla Skyrim. NPCs will equip cold weather gear when it gets chilly, as well as heading straight home in a blizzard, with the exception of Nords, who stand about with their shirts off, chopping up logs. Because every Nord is as hard as a big box of frozen nails.
There’s a lot of food in Skyrim. Meat and veg, loaves and fruit. Not forgetting, ugh, sweet rolls. But none of it really feel like it matters. My first playthrough of Skyrim saw me munch on a few lettuce leaves, just to hear the sound effect, then completely neglect any future meal time. Realistic Needs and Diseases not only solves the pointlessness of foodstuffs but also the relatively forgettable sleep and disease mechanics of the original.
With this mod, going too long without a hearty meal will have a huge impact on your health and stamina regeneration, as well as making it harder to sneak and attack effectively. If you ever get to the ‘Starving’ stage, your carry weight will drop -50, reflecting the dwindling ability of your emaciated body. Thirst has a similar effect, while also sapping you of magicka in various ways.
As if all this wasn’t worrisome enough, you’ll now contract some of Skyrim’s horrible diseases from sleeping in unclean places like bandit camps or near animal dens. And if you don’t sleep at all? Exhaustion will leave you slow, weak and dumb – unable to learn as your skill improving rate drops as far as -75%. This mod is worth getting for the food and drink alone. The realism is unnerving. Drink too much alcohol and you will black out and wake up 4 hours later. Drinking herbal tea will give you +10 speech for 300 seconds. Astounding.
Wet And Cold Skyrim Mod Menu
Climates of Tamriel,
Realistic Lighting Overhaul and Wearable Lanterns
Realistic Lighting Overhaul and Wearable Lanterns
I’m bunching these mods together because they all address the issue of ambiance. Climates of Tamriel adds a fetric muckton of weather effects. This is for the visual side of things – beautiful auroras, cracking thunderstorms and frosty clear night skies. If you’re going to play survival in the mountains, you at least want that distant, bruised sky to look appropriately menacing.
Realistic Lighting Overhaul is a different beast. It has had, for me, probably the most dramatic effect on the way I approach combat in Skyrim. This is because it re-jigs the lighting so that naturally dark or poorly-lit areas ARE ACTUALLY DARK instead of blueish. Oh my god. You have no idea. With RLO switched on, dungeons, caves and old ruins become a totally new challenge, requiring you to bring a torch with you down almost every hole. This slow creep forward with your flame held up is almost Dark Souls II in its nature, especially in the early game when you are still a bit weak.
If you don’t have any source of light going into one of Tamriel’s dingy death traps, don’t worry. RLO has another nifty (read: stupidly realistic) feature. Your character’s eyes will grow accustomed to the dark — at a rate much slower than vanilla Skyrim would like. This is so the mod remains in line with the ‘Realistic’ in its title. You should be sure how much you want this. As the creators have noted: “In real life it can take anywhere from 5 minutes to 1 hour for a human to adapt to drastic lighting conditions.”
Understandably, this may frustrate some, which brings me the third mod of the lighting trio. Wearable Lanterns does exactly what you expect it to do. It allows you to equip a lantern and strap it to your belt, so that you can still use your off-hand when dungeon crawling. A good compromise for those who want the atmospheric dark but still want to carry their comfort shield into a cave full of spiders.
Alternate Start – Live Another Life or Skyrim Unbound
Wet And Cold Skyrim Mod Download
Oh man, these Elder Scrolls games love making you the hero. Well, frankly, I’m sick of it. And by the looks of it so were these modders. Live Another Life sticks with the well-loved Elder Scrolls trope of starting your game in a prison cell but expands your character creation outwards to allow you a choice of 13 new beginnings. Will you be a wandering sailor who arrived in Dawnstar on a rotting longboat? Or maybe you’ll be the wealthy landlord of Karnsdale Farmhouse. Whatever you choose, you will start with a different inventory, far away from that the game’s original opening at Helgen. I like this because it allows you some more time to be a nobody, just wandering Skyrim on your own whim, trying to make ends meet. However, you can stumble across the main quest, giving yourself the pesky title of Dragonborn once more.
Skyrim Unbound offers the same sort of deal as Live Another Life but with a bit more customisation. You can turn dragons on from the beginning while turning off soul absorption and Shouty Walls, effectively removing the main quest altogether, while still keeping dragons as an enemy. Technically speaking, these aren’t really ‘survival’ mods but it does help lend the game a survivalist slant if you are just some shmuck shipwrecked on the rocky shores outside Solitude, as opposed to the all-powerful prophecy-bastard of legend.
Wet And Cold Skyrim Mod Minecraft
Extras
That’s the main course covered. But what about desserts? NO. No desserts for you. You are starving to death, remember? Oh, all right. Here are a few morsels which, while not being essential to a survival run-through of Skyrim, do help to lend it a little extra authenticity (or usability in some cases).
Immersive Patrols – adds patrols from Skyrims various factions. Sometimes they cross each other and get into fights. You can stand back, watch, laugh and rummage through the pockets of the dead when they are done.
Run For Your Lives – makes citizens behave like actual humans when faced with the terrifying threat of a dragon or other scary creatures. Instead of taking out their small stabby knives and trying to kill things, they run away and lock themselves up, leaving only guards to fend off the beasts.
SkyUI – super popular mod that declutters and improves Skyrim’s notoriously unwieldy UI.
Sounds of Skyrim – The Wilds – adds extra sound effects into the wild landscape so you can die of exposure while listening to the poetic call of the Loon.
A Quality World Map – With Roads – makes the world map much more readable by adding detailed roads and blowing away some fluffy, annoying clouds.
You can read more Survival Week articles over here.
One of the most popular installments to The Elder Scrolls has officially released for the PlayStation 4, Xbox One, and PC. While all three platforms will allow mods to be installed, PC gamers have an easier time when it comes to these community additions.
If you never played The Elder Scrolls V: Skyrim or of you’re looking to get back into the journey once again, these ten mods are quickly becoming a must-have for the newly released Skyrim Special Edition. Do you know if a mod worth checking out? Let us know by leaving a comment down below.
Alternate Start – Live Another Life
Not feeling up to going through the lengthy intro sequence at Helgen? Thankfully you can bypass the intro for a new alternate starting point. This is a decent changeup for players interested in replaying Skyrim, but not necessarily thrilled with having to replay the same start over and over again.
Alternate Start puts players into a dungeon where you’ve been locked up and forgotten about. Now as you run low on food, it’s time to make your way out and start your life all over again.
Unofficial Skyrim Special Edition Patch
Skyrim Special Edition came with a big overhaul in the graphics department, but there are still some bugs that need to be cleaned out for gamers to truly enjoy the gameplay. With this mod, gamers will have hundreds of bugs fixed that makes this a necessity for Skyrim Special Edition.
Essentially, you’ll find that there are hundreds of bugs that fix gameplay, quests, NPCs, objects, texts, and placement issues. Even if you plan on enjoying Skyrim Special Edition without the addition of mods, do yourself a favor and at least give the Unofficial Skyrim Special Edition Patch some consideration.
Cutting Room Floor
The Cutting Room Floor mod is actually pretty exciting for both new and veteran Skyrim players. With this mod, gamers can successfully load content that was found within the game code but was never actually loaded into the full game.
With this mod, gamers will find new NPCs, quests, and other miscellaneous content that was ultimately cut from the official release.
Total Character Makeover
While the latest Skyrim iteration has released to the masses, there are still some textures that probably could have been looked at with a bit more detail. The NPCs that dwell the game world of Skyrim are looking a bit dated and there’s a mod that really gives these characters a touchup.
Total Character Makeover is a mod that gives a more detailed texture update for the variety of NPCs you’ll come across on your grand journey. You’ll find that there are improved hand and foot meshes, new complete texture sets for all races, improved teeth textures, beard textures, high-resolution makeups, warpaint, dirt, freckles, and more.
Wet and Cold
Wet and Cold is a nice little mod that adds a little more immersion when enduring some of the elements in Skyrim. Essentially this mod adds a new weather-dependent visual effect for NPCs. Depending on the weather, you may see a variety of new effects play out.
This could range from water drips from an NPC’s body, splash of particles when running across soggy ground, breath moisture when out in frigid regions, new snow accumulation visuals, stronger winds, and more.
Ordinator – Perks of Skyrim
One of the key features to building your character is adding perks. As you level up in Skyrim, your character can be finely tuned to what skills you unlock and really, there’s plenty of perks to go with as is in Skyrim.
With Ordinator, gamers will find over 400 new perks available to unlock. This is one mod that would really open up the customization possibilities for your character and we highly recommend you check out some of the changes added to the perk trees within the official list attached to the download link.
Apocalypse – Magic of Skyrim
If you find that Ordinator to be a bit too much then Apocalypse is a slightly step down by offering gamers 155 new spells. These new spells are unique, balanced, and will be lore friendly to the vanilla magic system for Skyrim Special Edition.
Point The Way
Point The Way is actually a pretty simple mod that is highly effective. If you don’t enjoy constantly opening up your map menu to find out where you’re going or making sure you didn’t lose your route, then this mod is well worth the download.
All-in-all, Point The Way simply just adds new road signs in several major intersections that were previously lacking signs. This way, gamers can look at these signs to assure that they are going the right way to Dawnstar instead of finding that they backtracked and ended right back at in Solitude.
Immersive Sounds – Compendium
The audio in Skyrim was decent as is, though, with the aging hardware and limited disc space, it could have been better. This is where Immersive Sounds Compendium comes in. With this mod, there are thousands of new individual sounds that have been created for the game, which allow players a new element that complements not only the visuals but overall gameplay.
If you want more dynamic and reactive audio experience, this mod is a must-have. You’ll find additions and replacements for foley, weapons, magic, creatures, and more.
Immersive Patrols SE
Want more of a challenge? The mod Immersive Patrols SE will add new fully functional scheduled patrols. This will include major factions such as Stormcloaks, Thalmor, Imperials, Dawnguard, Bandits, and more.
This will add an extra element to deal with when raiding or if you’re wanted by a particular group. If you find that this mod is too much of a challenge, gamers can uninstall the mod without having to worry about their progress.